This started life in the 1960s as a board game for my family and was based on a simplified
    quest.  The board was a plan of the castle and players had to move counters (representing
    heroes) through the castle to find keys to the treasure rooms.  Once they had obtained
    a treasure they had to escape from the castle with it.
The board was randomly seeded
    with face-
In 2001 I reworked the idea as a computer game for my children and their friends,
    using a DOS based program, and revamped it again in 2014 using the Adventure Games
    Studio (AGS) program.
It is not really an adventure game, though it contains elements
    of a quest adventure.  It is a turn-
A complete game can be played in about an hour, and because most of the hazards are
    placed randomly, it can be re-
Haunted Castle was nominated for Best Non Adventure Game Created with AGS in 2014.