This started life in the 1960s as a board game for my family and was based on a simplified
quest. The board was a plan of the castle and players had to move counters (representing
heroes) through the castle to find keys to the treasure rooms. Once they had obtained
a treasure they had to escape from the castle with it.
The board was randomly seeded with face-
In 2001 I reworked the idea as a computer game for my children and their friends,
using a DOS based program, and revamped it again in 2014 using the Adventure Games
Studio (AGS) program.
It is not really an adventure game, though it contains elements of a quest adventure. It is a turn-
A complete game can be played in about an hour, and because most of the hazards are
placed randomly, it can be re-
This screenshot shows one of the hazard graphics. Most of the 2002 graphics were