I have been keen on playing (and making) games since the 1950s. In my teens I made treasure hunts and puzzles, and in the 1960s I developed a board game based upon a simplified quest. This was called Haunted Castle and included some of the elements found in adventure games. Many years later I made a computer version of this game.
In the 1980s, when home computers became affordable, I bought myself a Sinclair QL. I bought an early commercial game for my son to play called Lands of Havoc, which featured mazes with monsters in. I was inspired to try my hand at making something like it, though I added some adventure elements that were lacking in the original. I called it Once Upon A Time.
I reworked my old QL game into something more like a proper adventure game in 2003, using a program provided free by the Adventure Games Studio. It was only moderately successful, but what I learned from making it allowed me to create a much better game with my next attempt: Adventure Island. This boasted a spectrum of puzzles and a number of fully voiced characters to interact with. It was an ambitious project that took me five years to complete.
Since discovering first person point-
All of my games are in the Adventure Games Studio database.